๐น
15 ยท House of Rebirth
Return square for a pawn sent back from the House of Water.
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26 ยท House of Happiness
A pawn must land here before it may continue toward the final squares.
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27 ยท House of Water
Landing here sends the pawn back to square 15.
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28 ยท House of the Three Truths
A pawn may leave square 28 only with a roll of 3.
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29 ยท House of Re-Atoum
A pawn may leave square 29 only with a roll of 2.
Forward move: A roll of 3 moves a pawn three spaces, if the route is not blocked.
Swap: If your pawn lands on one opposing pawn, the two pawns exchange squares.
Blocking: Opposing pawns cannot pass through two adjacent pawns belonging to the same player.
Leaving: From square 29, for example, a pawn needs exactly 2 points to leave the board, but the square itself also requires a 2 to move.